Guide To The Very Best Of Science Fantasy
1. Writing Monsters: How to Craft Believably Terrifying Creatures to Enhance Your Horror, Fantasy, and Science Fiction
Monsters are more than things that go bump in the night…
Monsters are lurking in the woods, beneath the waves, and within our favorite books, films, and games–and there are good reasons why they appear so often. Monsters are manifestations of our fears and symbols of our society–not to mention they’re a lot of fun–but each should serve a purpose and enhance the themes and tension in your fiction.
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Bringing together papers presented at the Academic Conference on Canadian Science Fiction and Fantasy from 2005 to 2013, this collection of fresh essays includes two plenary session keynote addresses – by Veronica Hollinger and by Robert Runte – and 15 papers on science fiction and fantasy literature, television and music by Canadian creators. Authors discussed include Charles de Lint, Nalo Hopkinson, Tanya Huff, Esther Rochon, Peter Watts and Robert Charles Wilson. Papers on the television show Supernatural and the Scott Pilgrim comics series are also included.
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3. Masters of Science Fiction and Fantasy Art: A Collection of the Most Inspiring Science Fiction, Fantasy, and Gaming Illustrators in the World
Masters of Science Fiction and Fantasy Art profiles and celebrates the work of today’s leading practitioners of art of the fantastic, as well as a handful of gifted newcomers from around the globe. The range and impact of their work is both inspiring and far-reaching. These 28 masters have created images for television, movies, gaming, museum exhibits, theme park rides, and every area of publishing. Some of the artists featured only employ traditional painting techniques, while others use only digital methods, and many more blend the mediums to create their fantastical images. Each artist discusses his/her influences and techniques as well as offering tips to beginning artists. Science Fiction Grandmaster and Hugo Award–winning author Joe Haldeman contributes a foreword. Artists, science fiction fans, and art collectors will appreciate the outstanding artwork featured here.
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The fourth book in the Science of Discworld series, and this time around dealing with THE REALLY BIG QUESTIONS, Terry Pratchett’s brilliant new Discworld story Judgement Day is annotated with very big footnotes (the interleaving chapters) by mathematician Ian Stewart and biologist Jack Cohen, to bring you a mind-mangling combination of fiction, cutting-edge science and philosophy.
1. Marjorie Daw is a librarian, and takes her job — and indeed the truth of words — very seriously. She doesn’t know it, but her world and ours — Roundworld — is in big trouble. On Discworld, a colossal row is brewing.
2. The Wizards of Unseen University feel responsible for Roundworld (as one would for a pet gerbil). After all, they brought it into existence by bungling an experiment in Quantum ThaumoDynamics. But legal action is being brought against them by Omnians, who say that the Wizards’ god-like actions make a mockery of their noble religion.
3. As the finest legal brains in Discworld (a zombie and a priest) gird their loins to do battle — and when the Great Big Thing in the High Energy Magic Laboratory is switched on — Marjorie Daw finds herself thrown across the multiverse and right in the middle of the whole explosive affair.
4. As God, the Universe and, frankly, Everything Else is investigated by the trio, you can expect world-bearing elephants, quantum gravity in the Escher-verse, evolutionary design, eternal inflation, dark matter, disbelief systems — and an in-depth study of how to invent a better mousetrap.